the design system of cyb — a visual language for interfacing with Superintelligence

every screen in cyb is a composition of prysm components. the system defines how humans perceive, navigate, and interact with the cybergraph

first principles

the interface is a lens

  • cyb refracts the cybergraph into something a human can perceive and act on
  • prysm decomposes this refraction into composable layers: surface → element → region → application
  • each layer adds meaning without hiding the underlying structure

emotion as signal

  • components carry emotion — a color-coded signal layer
  • emotion reflects the state of the cyb/robot: confidence, uncertainty, danger, opportunity
  • emotion is computed from cyberank, karma, and context — it is data, rendered as feeling

everything is a particle

  • every piece of content in cyb is a particle — text, image, video, audio, pdf, 3d model
  • prysm defines how each particle type is rendered, selected, linked, and composed
  • the renderer adapts to the particle format. the interface stays consistent

the neuron is the user

  • identity in prysm is a neuron with an cyb/avatar
  • every action traces to a neuron. every view is from a neuron's perspective
  • prysm renders identity as cards, addresses, reputation indicators, and activity streams

glass as medium

  • prysm/glass is the foundational surface — translucent panes that layer and compose
  • glass carries depth: foreground, midground, background
  • all components sit on glass. glass defines the spatial hierarchy

composition model

four levels, each built from the previous

atoms

molecules

cells

  • full page regions composed from molecules. a cell owns a section of the screen
  • prysm/portal-cell — onboarding region: citizenship, gift, hud, cyb-map
  • prysm/cyberver-cell — learning region: hud, mentors, learner, stats, faculties
  • prysm/oracle-cell — search region: aip selector, mind, particle display, content feed

aips

  • complete autonomous applications. each aip is a full-screen experience built from cells
  • cyb/oracle — search and discovery
  • cyb/brain — graph file manager
  • cyb/portal — onboarding and citizenship
  • cyberver — learning incentives and staking
  • cyb/sense — messaging and notifications
  • cyb/sigma — wallet and token management
  • teleport — cross-chain transfers
  • sphere — 3d graph visualization
  • warp — IBC bridge
  • aos/hfr — hydrogen fuel rod management

interfaces

every prysm component exposes a consistent interface

inputs

  • data: what the component renders (particle, neuron, number, text)
  • emotion: color signal computed from protocol state
  • context: parent component, screen position, device type

outputs

  • action: what happens on interaction (navigate, submit, link, select)
  • state change: local mutation (toggle, expand, collapse, hover)
  • cyberlink: when interaction creates a link in the cybergraph

states

  • every component has at minimum: default, hover, active, disabled
  • stateful components add: loading, error, empty, expanded
  • emotion overlays any state with a color signal

properties

color

  • base: dark background, light foreground
  • emotion palette: green (confidence), red (danger), yellow (attention), blue (information), purple (rare)
  • glass tints: surface depth encoded as opacity gradients

typography

  • monospace foundation: all text renders in a single font family
  • hierarchy through size and weight, never through bold or decoration
  • sizes: h1 (32), h2 (24), h3 (20), body (16), caption (14), micro (12)

spacing

  • 8px grid: all spacing snaps to multiples of 8
  • component padding: 8, 16, 24
  • section gaps: 24, 32, 48

motion

  • transitions: 150ms ease for state changes
  • glass depth shifts: 200ms ease-out
  • no decorative animation. motion serves state communication

responsive

  • two breakpoints: desktop (>768) and mobile (≤768)
  • molecules adapt: tabs reduce items, widgets stack vertically, cards simplify
  • atoms stay identical across breakpoints

the prysm and the cybergraph

prysm renders the cybergraph for human perception

every component maps to a protocol concept: particle → content renderer, neuron → identity card, cyberlink → navigation action, cyberank → ordering

the design system and the protocol co-evolve: new protocol features require new prysm components, new prysm patterns reveal protocol gaps

prysm is the visual layer of the relevance machine

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