learning cell in prysm
the education and staking interface of cyberver. neurons learn, earn, and grow. shows mentors to follow, learner rankings, faculty topics, and staking rewards — knowledge acquisition as an economic game
protocol role
cell in the element tree $\mathcal{T}$. renders inside space zone of prysm/grid. a cell composing molecules into the cyberver experience
sizing
fill × fill (occupies entire space zone)
structure
glass [fill × fill, depth background, overflow scroll]
stack vertical [gap 2g, padding 3g]
tabs [faculties: math, physics, crypto, biology, ...]
--- mentor list ---
stack vertical [gap g]
neuron-card [mentor 1, karma, reward rate]
neuron-card [mentor 2, karma, reward rate]
...
--- learner stats ---
display [highlight]
counter [earned rewards]
pill [progress, staking completion level]
--- delegation table ---
table [columns: mentor, delegated, rewards, APR]
fold
$\mathcal{F}$:
- $l_1$ ($w_{min} = 40g$): tabs + mentor list + stats side by side + table
- $l_2$ ($w_{min} = 20g$): tabs + mentor list above stats, table below
- $l_3$ ($w_{min} = 10g$, mobile): tabs + stacked sections, compact
emotion
green for profitable delegations, yellow for underperforming, red for negative returns. mentor neuron-cards carry karma emotion
states
| state | visual | trigger |
|---|---|---|
| browsing | mentor list + stats visible | default |
| delegating | delegation confirmation with amount input | tap "delegate" on mentor |
| loading | skeleton cards | fetching data |
interaction
- tap faculty tab → filter mentors by topic
- tap mentor neuron-card → view mentor profile
- tap delegate button → enter delegation flow (amount input in commander)
- table sort by column (rewards, APR)
3D
cyberver-cell renders at ambient $p_z$. in 3D, mentor neuron-cards position by gravity — high-karma mentors closer to neuron
ECS
- Entity: cyberver-cell organelle
- Components:
Sizing { width: Fill, height: Fill }Overflow { scroll }FoldSet { conformations }ActiveFaculty { faculty_id }MentorList { list of neuron data }LearnerStats { rewards, progress }DelegationTable { rows }
- Systems:
CyberverFacultySystemreads tab selection, filters mentorsCyberverDelegationSystemhandles delegation flow