responsive adaptation rules for prysm

one interface, two modes. every component in cyb works on desktop and mobile. the breakpoint is 768px — above is desktop, at or below is mobile. the principle: atoms stay identical, molecules rearrange, cells reflow, aips restructure

breakpoint

mode viewport target
desktop >768px laptop, monitor, tablet landscape
mobile <=768px phone, tablet portrait

atoms: unchanged

atoms render identically on both modes. same sizes, same spacing, same colors. prysm/glass, prysm/text, prysm/button, prysm/saber, prysm/ion, prysm/toggle, prysm/slider, prysm/indicator, prysm/counter, prysm/address, prysm/images — all pixel-identical. the 8px grid holds on every screen

molecules: rearrange

molecules keep the same atoms but change layout

molecule desktop mobile
prysm/hud three-zone: top bar + side widgets + center content stacked: hamburger top, widgets as bottom sheet
prysm/tabs 3/4/5 items horizontal 3 items bottom bar, swipe for more
prysm/input inline with icons L/R/LR full-width, stacked icon above
prysm/table multi-column grid single-column cards or horizontal scroll
prysm/neuron-card big card with full details small card, expandable on tap
prysm/aip 2-line or 3-line horizontal 2-line vertical, menu on long-press
prysm/avatar 2-line horizontal strip avatar circle + name below
prysm/adviser tooltip floating near anchor bottom sheet overlay
prysm/bar horizontal toolbar with multiple actions collapsed to primary action + overflow menu
prysm/filter horizontal row of options horizontal scroll with fade edges
prysm/display wide content pane full-width, reduced padding (16→8)
prysm/content wide format with side icons stacked format, icon above text
prysm/pill inline tag badges same, but wrap to next line when overflow
prysm/time-widget sidebar panel bottom sheet, swipe up

cells: reflow

cell desktop mobile
prysm/oracle-cell search top + results grid below search bar fixed top, results scroll below
prysm/portal-cell multi-column onboarding layout single-column step-by-step flow
prysm/cyberver-cell stats + mentor list side by side tabs switching between stats and mentors

prysm/mind (commander): adapts but stays at bottom

the commander lives at the bottom of the screen on every device. layout adapts but position is constant

desktop mobile
bottom bar with search, navigation arrows, sign, context actions bottom bar with back, forward, sign
always visible revealed on scroll-up, hidden on scroll-down
wider layout allows more actions inline compact, overflow to menu
sign button in-context sign button prominent

general rules

  • touch targets: minimum 44x44px on mobile (Apple HIG). desktop can use 32x32
  • padding: desktop uses 24px section gaps, mobile uses 16px
  • typography: sizes stay the same. line lengths shorten naturally with viewport
  • glass depth: mobile uses fewer nesting levels (max 2 vs desktop max 3)
  • sidebar widgets on mobile become bottom sheets: cyb/brain, cyb/sense, cyb/sigma, prysm/time-widget are swipe-up panels
  • scroll: desktop allows side-scroll in tables and filters. mobile prefers vertical scroll with horizontal swipe for overflow
  • gestures: mobile adds swipe-left (back), swipe-right (forward), long-press (context menu). desktop uses hover for these
  • orientation: portrait is the primary mobile layout. landscape is allowed but treated as a wider portrait, not as desktop

Local Graph