TSP-2 — Card
the non-fungible token nature of plumb. one of two natures all value reduces to.
nature
| property | value |
|---|---|
| fungibility | no — each unit has identity |
| conservation | owner_count(id) = 1 always |
| identity | per Card, content-addressed |
| transfer | by update (PLUMB) ownership change |
| creation | by mint (PLUMB) |
| destruction | by burn (PLUMB) |
a Card has an id, an owner, a configurable trait profile, and holds Coin balances. exactly one Card exists per id; exactly one owner per Card at every block.
what a Card represents
- persons (Robots — with Soul and Avatar)
- places (slots, parcels, buildings, time-windows)
- contracts (commitments, agreements, leases)
- titles (deeds, registrations, certificates)
- credentials (passports, permits, licenses, diplomas)
- assets (anything sold via cyberia/protocol/marketplace)
conservation
∀ id : owner_count(id) = 1
ownership is single-valued at every block. transfer is an atomic ownership-change PLUMB operation through update.
relationship to Coin
Cards HOLD Coin balances. a Card's economic state is its set of (Coin-class, balance) pairs plus the bonds it carries to other Cards. inventory, registry, balance sheet — all views over Card state.
the Robot is a Card
every Robot is realized as a Card. its Soul points to the Card; its Sigma is the set of Coin balances the Card holds and the bonds it carries to other Cards.
traits — the configurable profile
a Card carries a trait profile in five categories (see cyb/robot §6 for the accounting projection):
- skills — what the Card CAN do
- duties — what the Card MUST do (or cannot do)
- senses — what the Card PERCEIVES
- bonds — what the Card is connected to
- memory — what the Card has accumulated
traits install through PLUMB hooks via the update operation.
see also
- plumb/tsp-1 — the fungible nature
- plumb/plumb — the five operations
- cyb/robot — the entity that IS a Card
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