//! WGSL compute shader sources for Fโ tower operations.
/// Tower multiplication shader (Fโ through Fโยนยฒโธ).
pub const TOWER_MUL: &str = include_str!;
Homonyms
cyb/evy/forks/naga/src/back/hlsl/mod.rs
struct Baz { m: mat3x2, } struct Baz { float2 m_0; float2 m_1; float2 m_2; }; float3x2 GetMatmOnBaz(Baz obj) { return float3x2(obj.m_0, obj.m_1, obj.m_2); }