use crate::backend::wgpu::device::{compute_pipeline, storage_ro, storage_rw, uniform, Device};
const SHADER: &str = r#"
struct Params {
batch: u32,
n: u32,
k: u32,
_pad: u32,
}
@group(0) @binding(0) var<storage, read> x: array<f32>;
@group(0) @binding(1) var<storage, read> w: array<f32>;
@group(0) @binding(2) var<storage, read_write> y: array<f32>;
@group(0) @binding(3) var<uniform> params: Params;
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let total = params.batch * params.n;
let idx = gid.x;
if (idx >= total) { return; }
let b = idx / params.n;
let i = idx % params.n;
var acc: f32 = 0.0;
for (var j: u32 = 0u; j < params.k; j = j + 1u) {
acc = acc + x[b * params.k + j] * w[i * params.k + j];
}
y[idx] = acc;
}
"#;
pub fn dispatch(
device: &Device,
x: &wgpu::Buffer,
w: &wgpu::Buffer,
batch: u32,
n: u32,
k: u32,
) -> wgpu::Buffer {
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct Params {
batch: u32,
n: u32,
k: u32,
_pad: u32,
}
let (pipeline, layout) = compute_pipeline(
&device.device,
SHADER,
&[storage_ro(0), storage_ro(1), storage_rw(2), uniform(3)],
);
let out = device.alloc_f32((batch * n) as usize);
let params = Params {
batch,
n,
k,
_pad: 0,
};
let params_buf = device.upload_uniform(bytemuck::bytes_of(¶ms));
let bg = device.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: x.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: w.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: out.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: params_buf.as_entire_binding(),
},
],
});
let mut enc = device
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
{
let mut pass = enc.begin_compute_pass(&wgpu::ComputePassDescriptor::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bg, &[]);
let total = batch * n;
pass.dispatch_workgroups((total + 63) / 64, 1, 1);
}
device.queue.submit(std::iter::once(enc.finish()));
out
}