tag badge molecule in prysm

a small rounded label. classifies, filters, marks. glass (rounded) + text (label) + optional ion (icon). carries emotion through background color. also serves as progress bar when used with fill level

protocol role

molecule in $\mathcal{T}$. lives inside prysm/filter, prysm/launcher, prysm/neuron-card, prysm/content, space zone content

sizing

fix(auto, content) × fix($3g$)

$s_{min} = (4g, 3g)$ — minimum for short label

structure

tag mode:

glass [auto × fix(3g), corner-radius 3g/2, emotion tint]
  stack horizontal [gap g/2]
    vector [2g, optional icon]
    text [micro, label]

progress mode (replaces indicator):

glass [fix(width) × fix(g), corner-radius g/2] — track
  glass [fix(width × level) × fix(g), corner-radius g/2, emotion tint] — fill

variants

variant visual use
green tint #00fe00 at 20% positive: verified, staked
red tint #ff0000 at 20% negative: spam, flagged
blue tint #00acff at 20% neutral: category, topic
white tint #ffffff at 20% informational: metadata
gray tint #4b4b4d at 15% muted: archived, disabled
avatar ion (avatar image, 2g) + neuron name text identity tag
bulb ion (bulb glyph, 2g) + text feature highlight
on/off toggleable, fill shows active state filter option
progress fill level + emotion threshold color replaces indicator
linked ion (link glyph, 2g) + text, tint #00acff linked content

progress emotion thresholds: ≥70% green · ≥30% yellow · <30% red

loading skeleton: opacity 0.3, widths cycle through 80px / 120px / 160px, animated pulse 1s

emotion

pill background IS emotion. the pill color = the signal

states

state visual change trigger
default background at emotion color
hover opacity +0.05 (to 0.25), 1px stroke appears pointer over
active scale 0.95× tap
toggled on full color filter active
toggled off dim to #4b4b4d filter inactive

state transitions: $150\text{ms}$ ease

3D

renders at membrane's $p_z$

ECS

  • Entity: pill organelle
  • Components:
    • Sizing { width: auto, height: Fix(3) }
    • PillLabel { text }
    • PillIcon { glyph: Option }
    • PillVariant { tag | toggle | progress }
    • Emotion { color } — background tint
    • PillLevel { value: Option<f64> } — for progress variant
  • System: PillSystem handles tap for toggle variant

Homonyms

prysm/pill
cyb/src/components/Pill
Pill
bootloader/space-pussy/ts/src/components/Pill
Pill

Graph