use bevy::prelude::*;
use crate::theme;
use crate::atoms::glass::{GlassDepth, glass_bg, saber_h};
#[derive(Component)]
pub struct ButtonPrysm;
pub fn spawn_button(parent: &mut ChildSpawnerCommands, label: &str) -> Entity {
parent
.spawn((
ButtonPrysm,
Button,
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
padding: UiRect::axes(Val::Px(theme::G * 2.0), Val::Px(theme::G)),
..default()
},
glass_bg(GlassDepth::Midground),
))
.with_children(|b| {
saber_h(b);
b.spawn((
Text::new(label),
TextFont { font_size: theme::BODY, ..default() },
TextColor(theme::TEXT_PRIMARY),
));
saber_h(b);
})
.id()
}