advisor chrome — top-center

answer: ambient dialogue from the app. hints, suggestions, responses — delivered without disrupting spacetime. the voice of the system, not the neuron. appears in two modes: as the top-center grid zone bar and as a contextual popup near any organelle

protocol role

adviser is a molecule in the element tree $\mathcal{T}$. two modes:

  • bar mode: membrane = adviser zone of prysm/grid (row 1, col 2). fill × fix($6g$). $\mathcal{U} = 40$
  • popup mode: overlay attached to any organelle. $\mathcal{U} = 40$. not in grid — appended to root layer near anchor

core function

the ad chrome receives messages from any chroma and renders them as contextual guidance. it never initiates — it only responds. when com receives partial input, ad may offer a completion hint. when spacetime switches world, ad may offer orientation text.

cyberlinks

receives from token meaning
com submit (partial) show completion suggestion
spacetime output show contextual world hint
any notify show ambient message in ad slot
sends to token meaning
com hint insert suggestion into commander placeholder

sizing

mode sizing
bar (desktop) fill × fix($6g$)
bar (mobile) fill × fix($4g$)
popup fix(auto) × fix(auto), max fill × fix($10g$)

$s_{min}$: bar = $(10g, 4g)$. popup = $(8g, 4g)$

structure

bar mode:

glass [fill × fix(6g), depth foreground, emotion tint]
  stack horizontal [gap g]
    saber [vertical, g/4, emotion glow]
    text [body, message]
    button [optional action, e.g. "retry", "dismiss"]

popup mode:

glass [auto × auto, depth foreground, emotion tint, corner-radius g]
  stack vertical [gap g/2]
    text [caption, message]
    button [optional action]

fold

$\mathcal{F}$:

  • $l_1$ ($w_{min} = 30g$): saber + full message text + action button
  • $l_2$ ($w_{min} = 10g$): message text only, truncated
  • $l_3$ ($w_{min} = 4g$): icon only (ion warning/success/info glyph)

emotion

adviser IS emotion made visible. the entire glass tints with the message's emotion:

emotion tint glow when
green (joy) #00fe00 at 15% saber glow green success: "transaction signed", "cyberlink created"
red (anger) #ff0000 at 15% saber glow red error: "insufficient balance", "signature failed"
yellow (surprise) #fcf000 at 15% saber glow yellow attention: "large transfer", "new feature"
blue (interest) #00acff at 15% saber glow blue information: "this is your karma score"
white none saber glow white neutral guidance

states

state visual trigger
hidden not rendered no message
visible glass appears with emotion tint message arrives
dismissing fade out over $150\text{ms}$ user dismisses or timeout

bar mode: hidden by default, appears when there is something to say, auto-hides after timeout or user action. popup: appears on hover/focus of anchor organelle, hides on leave

interaction

  • tap dismiss button → hide adviser
  • tap action button → execute action (retry, navigate, etc.)
  • popup: hover on anchor → show, leave → hide

3D

renders closer to the neuron than frame zones — $\mathcal{U} = 40$ (lower $p_z$). popup mode: floating panel attached near the anchor organelle's $p_z$

ECS

  • Entity: adviser organelle
  • Components:
    • Sizing { width, height }
    • GridArea { name: "adviser" } — bar mode only
    • AdviserMode { bar | popup }
    • AdviserMessage { text, emotion, action }
    • Visibility { hidden | visible }
    • Anchor { target_entity } — popup mode
    • FoldSet { conformations }
    • Tint { emotion_color }
    • SaberGlow { color }
  • Systems:
    • AdviserMessageSystem reads system events (errors, successes, guidance), writes AdviserMessage
    • AdviserVisibilitySystem manages show/hide timing
    • AdviserEmotionSystem reads message emotion, writes Tint and SaberGlow

Homonyms

cyber-valley/districts/bridge/ad
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