use bevy::prelude::*;
use crate::theme;
#[derive(Clone, Copy, Debug)]
pub enum GlassDepth {
Subtle,
Background,
Midground,
Foreground,
}
pub fn glass_bg(depth: GlassDepth) -> BackgroundColor {
let alpha = match depth {
GlassDepth::Subtle => theme::SUBTLE,
GlassDepth::Background => theme::BACKGROUND,
GlassDepth::Midground => theme::MIDGROUND,
GlassDepth::Foreground => theme::FOREGROUND,
};
BackgroundColor(Color::srgba(1.0, 1.0, 1.0, alpha))
}
#[derive(Component)]
pub struct Glass;
#[derive(Component)]
pub struct Saber;
pub fn saber_h(commands: &mut ChildSpawnerCommands) {
commands.spawn((
Saber,
Node {
width: Val::Percent(100.0),
height: Val::Px(1.0),
..default()
},
BackgroundColor(Color::srgba(1.0, 1.0, 1.0, 0.10)),
));
}