/*!
Frontend parsers that consume binary and text shaders and load them into [`Module`](super::Module)s.
*/
use crate::;
use ops;
/// A table of types for an `Arena<Expression>`.
///
/// A front end can use a `Typifier` to get types for an arena's expressions
/// while it is still contributing expressions to it. At any point, you can call
/// [`typifier.grow(expr, arena, ctx)`], where `expr` is a `Handle<Expression>`
/// referring to something in `arena`, and the `Typifier` will resolve the types
/// of all the expressions up to and including `expr`. Then you can write
/// `typifier[handle]` to get the type of any handle at or before `expr`.
///
/// Note that `Typifier` does *not* build an `Arena<Type>` as a part of its
/// usual operation. Ideally, a module's type arena should only contain types
/// actually needed by `Handle<Type>`s elsewhere in the module โ functions,
/// variables, [`Compose`] expressions, other types, and so on โ so we don't
/// want every little thing that occurs as the type of some intermediate
/// expression to show up there.
///
/// Instead, `Typifier` accumulates a [`TypeResolution`] for each expression,
/// which refers to the `Arena<Type>` in the [`ResolveContext`] passed to `grow`
/// as needed. [`TypeResolution`] is a lightweight representation for
/// intermediate types like this; see its documentation for details.
///
/// If you do need to register a `Typifier`'s conclusion in an `Arena<Type>`
/// (say, for a [`LocalVariable`] whose type you've inferred), you can use
/// [`register_type`] to do so.
///
/// [`typifier.grow(expr, arena)`]: Typifier::grow
/// [`register_type`]: Typifier::register_type
/// [`Compose`]: crate::Expression::Compose
/// [`LocalVariable`]: crate::LocalVariable
/// Type representing a lexical scope, associating a name to a single variable
///
/// The scope is generic over the variable representation and name representation
/// in order to allow larger flexibility on the frontends on how they might
/// represent them.
type Scope<Name, Var> = ;
/// Structure responsible for managing variable lookups and keeping track of
/// lexical scopes
///
/// The symbol table is generic over the variable representation and its name
/// to allow larger flexibility on the frontends on how they might represent them.
///
/// ```
/// use naga::front::SymbolTable;
///
/// // Create a new symbol table with `u32`s representing the variable
/// let mut symbol_table: SymbolTable<&str, u32> = SymbolTable::default();
///
/// // Add two variables named `var1` and `var2` with 0 and 2 respectively
/// symbol_table.add("var1", 0);
/// symbol_table.add("var2", 2);
///
/// // Check that `var1` exists and is `0`
/// assert_eq!(symbol_table.lookup("var1"), Some(&0));
///
/// // Push a new scope and add a variable to it named `var1` shadowing the
/// // variable of our previous scope
/// symbol_table.push_scope();
/// symbol_table.add("var1", 1);
///
/// // Check that `var1` now points to the new value of `1` and `var2` still
/// // exists with its value of `2`
/// assert_eq!(symbol_table.lookup("var1"), Some(&1));
/// assert_eq!(symbol_table.lookup("var2"), Some(&2));
///
/// // Pop the scope
/// symbol_table.pop_scope();
///
/// // Check that `var1` now refers to our initial variable with value `0`
/// assert_eq!(symbol_table.lookup("var1"), Some(&0));
/// ```
///
/// Scopes are ordered as a LIFO stack so a variable defined in a later scope
/// with the same name as another variable defined in a earlier scope will take
/// precedence in the lookup. Scopes can be added with [`push_scope`] and
/// removed with [`pop_scope`].
///
/// A root scope is added when the symbol table is created and must always be
/// present. Trying to pop it will result in a panic.
///
/// Variables can be added with [`add`] and looked up with [`lookup`]. Adding a
/// variable will do so in the currently active scope and as mentioned
/// previously a lookup will search from the current scope to the root scope.
///
/// [`push_scope`]: Self::push_scope
/// [`pop_scope`]: Self::push_scope
/// [`add`]: Self::add
/// [`lookup`]: Self::lookup
use fmt;
Homonyms
cyb/evy/forks/naga/src/back/hlsl/mod.rs
struct Baz { m: mat3x2, } struct Baz { float2 m_0; float2 m_1; float2 m_2; }; float3x2 GetMatmOnBaz(Baz obj) { return float3x2(obj.m_0, obj.m_1, obj.m_2); }