use crate::renderer::WgpuWrapper;
use crate::{
    render_resource::{SurfaceTexture, TextureView},
    renderer::{RenderAdapter, RenderDevice, RenderInstance},
    Extract, ExtractSchedule, Render, RenderApp, RenderSystems,
};
use bevy_app::{App, Plugin};
use bevy_ecs::{entity::EntityHashMap, prelude::*};
use bevy_platform::collections::HashSet;
use bevy_utils::default;
use bevy_window::{
    CompositeAlphaMode, PresentMode, PrimaryWindow, RawHandleWrapper, Window, WindowClosing,
};
use core::{
    num::NonZero,
    ops::{Deref, DerefMut},
};
use tracing::{debug, info, warn};
use wgpu::{
    SurfaceConfiguration, SurfaceTargetUnsafe, TextureFormat, TextureUsages, TextureViewDescriptor,
};

pub mod screenshot;

use screenshot::ScreenshotPlugin;

pub struct WindowRenderPlugin;

impl Plugin for WindowRenderPlugin {
    fn build(&self, app: &mut App) {
        app.add_plugins(ScreenshotPlugin);

        if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
            render_app
                .init_resource::<ExtractedWindows>()
                .init_resource::<WindowSurfaces>()
                .add_systems(ExtractSchedule, extract_windows)
                .add_systems(
                    Render,
                    create_surfaces
                        .run_if(need_surface_configuration)
                        .before(prepare_windows),
                )
                .add_systems(Render, prepare_windows.in_set(RenderSystems::ManageViews));
        }
    }
}

pub struct ExtractedWindow {
    /// An entity that contains the components in [`Window`].
    pub entity: Entity,
    pub handle: RawHandleWrapper,
    pub physical_width: u32,
    pub physical_height: u32,
    pub present_mode: PresentMode,
    pub desired_maximum_frame_latency: Option<NonZero<u32>>,
    /// Note: this will not always be the swap chain texture view. When taking a screenshot,
    /// this will point to an alternative texture instead to allow for copying the render result
    /// to CPU memory.
    pub swap_chain_texture_view: Option<TextureView>,
    pub swap_chain_texture: Option<SurfaceTexture>,
    pub swap_chain_texture_format: Option<TextureFormat>,
    pub swap_chain_texture_view_format: Option<TextureFormat>,
    pub size_changed: bool,
    pub present_mode_changed: bool,
    pub alpha_mode: CompositeAlphaMode,
    /// Whether this window needs an initial buffer commit.
    ///
    /// On Wayland, windows must present at least once before they are shown.
    /// See <https://wayland.app/protocols/xdg-shell#xdg_surface>
    pub needs_initial_present: bool,
}

impl ExtractedWindow {
    fn set_swapchain_texture(&mut self, frame: wgpu::SurfaceTexture) {
        self.swap_chain_texture_view_format = Some(frame.texture.format().add_srgb_suffix());
        let texture_view_descriptor = TextureViewDescriptor {
            format: self.swap_chain_texture_view_format,
            ..default()
        };
        self.swap_chain_texture_view = Some(TextureView::from(
            frame.texture.create_view(&texture_view_descriptor),
        ));
        self.swap_chain_texture = Some(SurfaceTexture::from(frame));
    }

    fn has_swapchain_texture(&self) -> bool {
        self.swap_chain_texture_view.is_some() && self.swap_chain_texture.is_some()
    }

    pub fn present(&mut self) {
        if let Some(surface_texture) = self.swap_chain_texture.take() {
            // TODO(clean): winit docs recommends calling pre_present_notify before this.
            // though `present()` doesn't present the frame, it schedules it to be presented
            // by wgpu.
            // https://docs.rs/winit/0.29.9/wasm32-unknown-unknown/winit/window/struct.Window.html#method.pre_present_notify
            surface_texture.present();
        }
    }
}

#[derive(Default, Resource)]
pub struct ExtractedWindows {
    pub primary: Option<Entity>,
    pub windows: EntityHashMap<ExtractedWindow>,
}

impl Deref for ExtractedWindows {
    type Target = EntityHashMap<ExtractedWindow>;

    fn deref(&self) -> &Self::Target {
        &self.windows
    }
}

impl DerefMut for ExtractedWindows {
    fn deref_mut(&mut self) -> &mut Self::Target {
        &mut self.windows
    }
}

fn extract_windows(
    mut extracted_windows: ResMut<ExtractedWindows>,
    mut closing: Extract<MessageReader<WindowClosing>>,
    windows: Extract<Query<(Entity, &Window, &RawHandleWrapper, Option<&PrimaryWindow>)>>,
    mut removed: Extract<RemovedComponents<RawHandleWrapper>>,
    mut window_surfaces: ResMut<WindowSurfaces>,
) {
    for (entity, window, handle, primary) in windows.iter() {
        if primary.is_some() {
            extracted_windows.primary = Some(entity);
        }

        let (new_width, new_height) = (
            window.resolution.physical_width().max(1),
            window.resolution.physical_height().max(1),
        );

        let extracted_window = extracted_windows.entry(entity).or_insert(ExtractedWindow {
            entity,
            handle: handle.clone(),
            physical_width: new_width,
            physical_height: new_height,
            present_mode: window.present_mode,
            desired_maximum_frame_latency: window.desired_maximum_frame_latency,
            swap_chain_texture: None,
            swap_chain_texture_view: None,
            size_changed: false,
            swap_chain_texture_format: None,
            swap_chain_texture_view_format: None,
            present_mode_changed: false,
            alpha_mode: window.composite_alpha_mode,
            needs_initial_present: true,
        });

        if extracted_window.swap_chain_texture.is_none() {
            // If we called present on the previous swap-chain texture last update,
            // then drop the swap chain frame here, otherwise we can keep it for the
            // next update as an optimization. `prepare_windows` will only acquire a new
            // swap chain texture if needed.
            extracted_window.swap_chain_texture_view = None;
        }
        extracted_window.size_changed = new_width != extracted_window.physical_width
            || new_height != extracted_window.physical_height;
        extracted_window.present_mode_changed =
            window.present_mode != extracted_window.present_mode;

        if extracted_window.size_changed {
            debug!(
                "Window size changed from {}x{} to {}x{}",
                extracted_window.physical_width,
                extracted_window.physical_height,
                new_width,
                new_height
            );
            extracted_window.physical_width = new_width;
            extracted_window.physical_height = new_height;
        }

        if extracted_window.present_mode_changed {
            debug!(
                "Window Present Mode changed from {:?} to {:?}",
                extracted_window.present_mode, window.present_mode
            );
            extracted_window.present_mode = window.present_mode;
        }
    }

    for closing_window in closing.read() {
        extracted_windows.remove(&closing_window.window);
        window_surfaces.remove(&closing_window.window);
    }
    for removed_window in removed.read() {
        extracted_windows.remove(&removed_window);
        window_surfaces.remove(&removed_window);
    }
}

struct SurfaceData {
    // TODO: what lifetime should this be?
    surface: WgpuWrapper<wgpu::Surface<'static>>,
    configuration: SurfaceConfiguration,
    texture_view_format: Option<TextureFormat>,
}

#[derive(Resource, Default)]
pub struct WindowSurfaces {
    surfaces: EntityHashMap<SurfaceData>,
    /// List of windows that we have already called the initial `configure_surface` for
    configured_windows: HashSet<Entity>,
}

impl WindowSurfaces {
    fn remove(&mut self, window: &Entity) {
        self.surfaces.remove(window);
        self.configured_windows.remove(window);
    }
}

/// (re)configures window surfaces, and obtains a swapchain texture for rendering.
///
/// NOTE: `get_current_texture` in `prepare_windows` can take a long time if the GPU workload is
/// the performance bottleneck. This can be seen in profiles as multiple prepare-set systems all
/// taking an unusually long time to complete, and all finishing at about the same time as the
/// `prepare_windows` system. Improvements in bevy are planned to avoid this happening when it
/// should not but it will still happen as it is easy for a user to create a large GPU workload
/// relative to the GPU performance and/or CPU workload.
/// This can be caused by many reasons, but several of them are:
/// - GPU workload is more than your current GPU can manage
/// - Error / performance bug in your custom shaders
/// - wgpu was unable to detect a proper GPU hardware-accelerated device given the chosen
///   [`Backends`](crate::settings::Backends), [`WgpuLimits`](crate::settings::WgpuLimits),
///   and/or [`WgpuFeatures`](crate::settings::WgpuFeatures). For example, on Windows currently
///   `DirectX 11` is not supported by wgpu 0.12 and so if your GPU/drivers do not support Vulkan,
///   it may be that a software renderer called "Microsoft Basic Render Driver" using `DirectX 12`
///   will be chosen and performance will be very poor. This is visible in a log message that is
///   output during renderer initialization.
///   Another alternative is to try to use [`ANGLE`](https://github.com/gfx-rs/wgpu#angle) and
///   [`Backends::GL`](crate::settings::Backends::GL) with the `gles` feature enabled if your
///   GPU/drivers support `OpenGL 4.3` / `OpenGL ES 3.0` or later.
pub fn prepare_windows(
    mut windows: ResMut<ExtractedWindows>,
    mut window_surfaces: ResMut<WindowSurfaces>,
    render_device: Res<RenderDevice>,
    #[cfg(target_os = "linux")] render_instance: Res<RenderInstance>,
) {
    for window in windows.windows.values_mut() {
        let window_surfaces = window_surfaces.deref_mut();
        let Some(surface_data) = window_surfaces.surfaces.get(&window.entity) else {
            continue;
        };

        // We didn't present the previous frame, so we can keep using our existing swapchain texture.
        if window.has_swapchain_texture() && !window.size_changed && !window.present_mode_changed {
            continue;
        }

        // A recurring issue is hitting `wgpu::SurfaceError::Timeout` on certain Linux
        // mesa driver implementations. This seems to be a quirk of some drivers.
        // We'd rather keep panicking when not on Linux mesa, because in those case,
        // the `Timeout` is still probably the symptom of a degraded unrecoverable
        // application state.
        // see https://github.com/bevyengine/bevy/pull/5957
        // and https://github.com/gfx-rs/wgpu/issues/1218
        #[cfg(target_os = "linux")]
        let may_erroneously_timeout = || {
            render_instance
                .enumerate_adapters(wgpu::Backends::VULKAN)
                .iter()
                .any(|adapter| {
                    let name = adapter.get_info().name;
                    name.starts_with("Radeon")
                        || name.starts_with("AMD")
                        || name.starts_with("Intel")
                })
        };

        let surface = &surface_data.surface;
        match surface.get_current_texture() {
            Ok(frame) => {
                window.set_swapchain_texture(frame);
            }
            Err(wgpu::SurfaceError::Outdated) => {
                render_device.configure_surface(surface, &surface_data.configuration);
                let frame = match surface.get_current_texture() {
                    Ok(frame) => frame,
                    Err(err) => {
                        // This is a common occurrence on X11 and Xwayland with NVIDIA drivers
                        // when opening and resizing the window.
                        warn!("Couldn't get swap chain texture after configuring. Cause: '{err}'");
                        continue;
                    }
                };
                window.set_swapchain_texture(frame);
            }
            #[cfg(target_os = "linux")]
            Err(wgpu::SurfaceError::Timeout) if may_erroneously_timeout() => {
                tracing::trace!(
                    "Couldn't get swap chain texture. This is probably a quirk \
                        of your Linux GPU driver, so it can be safely ignored."
                );
            }
            Err(err) => {
                panic!("Couldn't get swap chain texture, operation unrecoverable: {err}");
            }
        }
        window.swap_chain_texture_format = Some(surface_data.configuration.format);
    }
}

pub fn need_surface_configuration(
    windows: Res<ExtractedWindows>,
    window_surfaces: Res<WindowSurfaces>,
) -> bool {
    for window in windows.windows.values() {
        if !window_surfaces.configured_windows.contains(&window.entity)
            || window.size_changed
            || window.present_mode_changed
        {
            return true;
        }
    }
    false
}

// 2 is wgpu's default/what we've been using so far.
// 1 is the minimum, but may cause lower framerates due to the cpu waiting for the gpu to finish
// all work for the previous frame before starting work on the next frame, which then means the gpu
// has to wait for the cpu to finish to start on the next frame.
const DEFAULT_DESIRED_MAXIMUM_FRAME_LATENCY: u32 = 2;

/// Creates window surfaces.
pub fn create_surfaces(
    // By accessing a NonSend resource, we tell the scheduler to put this system on the main thread,
    // which is necessary for some OS's
    #[cfg(any(target_os = "macos", target_os = "ios"))] _marker: bevy_ecs::system::NonSendMarker,
    mut windows: ResMut<ExtractedWindows>,
    mut window_surfaces: ResMut<WindowSurfaces>,
    render_instance: Res<RenderInstance>,
    render_adapter: Res<RenderAdapter>,
    render_device: Res<RenderDevice>,
) {
    for window in windows.windows.values_mut() {
        let data = window_surfaces
            .surfaces
            .entry(window.entity)
            .or_insert_with(|| {
                let surface_target = SurfaceTargetUnsafe::RawHandle {
                    raw_display_handle: window.handle.get_display_handle(),
                    raw_window_handle: window.handle.get_window_handle(),
                };
                // SAFETY: The window handles in ExtractedWindows will always be valid objects to create surfaces on
                let surface = unsafe {
                    // NOTE: On some OSes this MUST be called from the main thread.
                    // As of wgpu 0.15, only fallible if the given window is a HTML canvas and obtaining a WebGPU or WebGL2 context fails.
                    render_instance
                        .create_surface_unsafe(surface_target)
                        .expect("Failed to create wgpu surface")
                };
                let caps = surface.get_capabilities(&render_adapter);
                let present_mode = present_mode(window, &caps);
                let formats = caps.formats;
                // For future HDR output support, we'll need to request a format that supports HDR,
                // but as of wgpu 0.15 that is not yet supported.
                // Prefer sRGB formats for surfaces, but fall back to first available format if no sRGB formats are available.
                let mut format = *formats.first().expect("No supported formats for surface");
                for available_format in formats {
                    // Rgba8UnormSrgb and Bgra8UnormSrgb and the only sRGB formats wgpu exposes that we can use for surfaces.
                    if available_format == TextureFormat::Rgba8UnormSrgb
                        || available_format == TextureFormat::Bgra8UnormSrgb
                    {
                        format = available_format;
                        break;
                    }
                }

                let texture_view_format = if !format.is_srgb() {
                    Some(format.add_srgb_suffix())
                } else {
                    None
                };
                let configuration = SurfaceConfiguration {
                    format,
                    width: window.physical_width,
                    height: window.physical_height,
                    usage: TextureUsages::RENDER_ATTACHMENT,
                    present_mode,
                    desired_maximum_frame_latency: window
                        .desired_maximum_frame_latency
                        .map(NonZero::<u32>::get)
                        .unwrap_or(DEFAULT_DESIRED_MAXIMUM_FRAME_LATENCY),
                    alpha_mode: match window.alpha_mode {
                        CompositeAlphaMode::Auto => wgpu::CompositeAlphaMode::Auto,
                        CompositeAlphaMode::Opaque => wgpu::CompositeAlphaMode::Opaque,
                        CompositeAlphaMode::PreMultiplied => {
                            wgpu::CompositeAlphaMode::PreMultiplied
                        }
                        CompositeAlphaMode::PostMultiplied => {
                            wgpu::CompositeAlphaMode::PostMultiplied
                        }
                        CompositeAlphaMode::Inherit => wgpu::CompositeAlphaMode::Inherit,
                    },
                    view_formats: match texture_view_format {
                        Some(format) => vec![format],
                        None => vec![],
                    },
                };

                render_device.configure_surface(&surface, &configuration);

                SurfaceData {
                    surface: WgpuWrapper::new(surface),
                    configuration,
                    texture_view_format,
                }
            });

        if window.size_changed || window.present_mode_changed {
            // normally this is dropped on present but we double check here to be safe as failure to
            // drop it will cause validation errors in wgpu
            drop(window.swap_chain_texture.take());
            #[cfg_attr(
                target_arch = "wasm32",
                expect(clippy::drop_non_drop, reason = "texture views are not drop on wasm")
            )]
            drop(window.swap_chain_texture_view.take());

            data.configuration.width = window.physical_width;
            data.configuration.height = window.physical_height;
            let caps = data.surface.get_capabilities(&render_adapter);
            data.configuration.present_mode = present_mode(window, &caps);
            render_device.configure_surface(&data.surface, &data.configuration);
        }

        window_surfaces.configured_windows.insert(window.entity);
    }
}

fn present_mode(
    window: &mut ExtractedWindow,
    caps: &wgpu::SurfaceCapabilities,
) -> wgpu::PresentMode {
    let present_mode = match window.present_mode {
        PresentMode::Fifo => wgpu::PresentMode::Fifo,
        PresentMode::FifoRelaxed => wgpu::PresentMode::FifoRelaxed,
        PresentMode::Mailbox => wgpu::PresentMode::Mailbox,
        PresentMode::Immediate => wgpu::PresentMode::Immediate,
        PresentMode::AutoVsync => wgpu::PresentMode::AutoVsync,
        PresentMode::AutoNoVsync => wgpu::PresentMode::AutoNoVsync,
    };
    let fallbacks = match present_mode {
        wgpu::PresentMode::AutoVsync => {
            &[wgpu::PresentMode::FifoRelaxed, wgpu::PresentMode::Fifo][..]
        }
        wgpu::PresentMode::AutoNoVsync => &[
            wgpu::PresentMode::Immediate,
            wgpu::PresentMode::Mailbox,
            wgpu::PresentMode::Fifo,
        ][..],
        wgpu::PresentMode::Mailbox => &[
            wgpu::PresentMode::Mailbox,
            wgpu::PresentMode::Immediate,
            wgpu::PresentMode::Fifo,
        ][..],
        // Always end in FIFO to make sure it's always supported
        x => &[x, wgpu::PresentMode::Fifo][..],
    };
    let new_present_mode = fallbacks
        .iter()
        .copied()
        .find(|fallback| caps.present_modes.contains(fallback))
        .unwrap_or_else(|| {
            unreachable!(
                "Fallback system failed to choose present mode. \
                            This is a bug. Mode: {:?}, Options: {:?}",
                window.present_mode, &caps.present_modes
            );
        });
    if new_present_mode != present_mode && fallbacks.contains(&present_mode) {
        info!("PresentMode {present_mode:?} requested but not available. Falling back to {new_present_mode:?}");
    }
    new_present_mode
}

Homonyms

cyberia/src/components/mod.rs
cyberia/src/pages/mod.rs
cyb/optica/src/output/mod.rs
neural/trident/src/compile/mod.rs
cyb/optica/src/parser/mod.rs
soft3/nox/rs/data/mod.rs
neural/trident/src/api/mod.rs
soft3/mir/src/graph/mod.rs
cyb/optica/src/render/mod.rs
cyb/optica/src/scanner/mod.rs
soft3/cybergraph/tests/common/mod.rs
neural/trident/src/verify/mod.rs
soft3/tru/rs/model/mod.rs
neural/trident/src/diagnostic/mod.rs
soft3/mudra/src/proof/mod.rs
cyb/optica/src/graph/mod.rs
soft3/glia/import/loader/mod.rs
soft3/glia/run/backend/mod.rs
neural/trident/src/import/mod.rs
soft3/tru/rs/pass/mod.rs
soft3/mir/src/bevy/mod.rs
neural/trident/src/package/mod.rs
neural/trident/src/lsp/mod.rs
neural/trident/src/field/mod.rs
cyb/prysm/atoms/rs/mod.rs
soft3/tru/rs/graph/mod.rs
neural/trident/src/deploy/mod.rs
soft3/mir/src/epoch/mod.rs
neural/trident/src/runtime/mod.rs
soft3/glia/run/arch/mod.rs
neural/trident/src/typecheck/mod.rs
neural/trident/src/gpu/mod.rs
soft3/nox/rs/jets/mod.rs
soft3/glia/run/tokenizer/mod.rs
soft3/mir/src/frame/mod.rs
neural/trident/src/ir/mod.rs
neural/trident/src/config/mod.rs
soft3/nox/rs/patterns/mod.rs
neural/trident/src/cost/mod.rs
soft3/glia/run/ir/mod.rs
neural/trident/src/cli/mod.rs
soft3/tru/rs/focusing/mod.rs
neural/trident/src/neural/mod.rs
cyb/optica/src/query/mod.rs
cyb/prysm/system/rs/mod.rs
neural/trident/src/ast/mod.rs
soft3/glia/run/bench/mod.rs
cyb/prysm/molecules/rs/mod.rs
cyb/optica/src/server/mod.rs
soft3/glia/run/core/mod.rs
neural/trident/src/syntax/mod.rs
cyb/honeycrisp/acpu/src/vector/mod.rs
soft3/glia/run/backend/cpu/mod.rs
soft3/zheng/rs/src/spartan/mod.rs
soft3/bbg/rs/src/storage/mod.rs
neural/trident/src/config/resolve/mod.rs
cyb/honeycrisp/aruminium/src/ffi/mod.rs
cyb/cyb/cyb-shell/src/worlds/mod.rs
cyb/wysm/crates/wasi/tests/mod.rs
soft3/zheng/rs/src/ccs/mod.rs
neural/trident/src/package/store/mod.rs
cyb/cyb/cyb-shell/src/shell/mod.rs
cyb/wysm/crates/wasmi/tests/mod.rs
neural/trident/src/verify/synthesize/mod.rs
cyb/honeycrisp/acpu/src/field/mod.rs
neural/rs/macros/src/addressed/mod.rs
soft3/glia/run/cli/cmd/mod.rs
neural/trident/src/cost/stack_verifier/mod.rs
neural/eidos/rs/src/stdlib/mod.rs
neural/trident/src/verify/sym/mod.rs
neural/trident/src/syntax/format/mod.rs
neural/trident/src/syntax/grammar/mod.rs
neural/trident/src/lsp/util/mod.rs
neural/rs/rsc/src/lints/mod.rs
neural/trident/src/typecheck/tests/mod.rs
neural/eidos/rs/src/surface/mod.rs
soft3/mir/src/frame/tiers/mod.rs
cyb/honeycrisp/acpu/src/pulse/mod.rs
neural/trident/src/ir/lir/mod.rs
neural/trident/src/package/registry/mod.rs
neural/trident/src/neural/model/mod.rs
neural/trident/src/package/hash/mod.rs
cyb/honeycrisp/acpu/src/sync/mod.rs
soft3/glia/run/arch/decoder/mod.rs
neural/trident/src/verify/report/mod.rs
neural/trident/src/ir/tir/mod.rs
cyb/honeycrisp/rane/src/mil/mod.rs
cyb/honeycrisp/acpu/src/crypto/mod.rs
soft3/zheng/rs/src/folding/mod.rs
neural/trident/src/ir/tree/mod.rs
cyb/honeycrisp/acpu/src/matrix/mod.rs
soft3/glia/run/backend/honeycrisp/mod.rs
neural/eidos/rs/src/elab/mod.rs
neural/rs/macros/src/registers/mod.rs
neural/trident/src/verify/solve/mod.rs
neural/rs/core/src/fixed_point/mod.rs
neural/trident/src/syntax/parser/mod.rs
neural/trident/src/neural/data/mod.rs
neural/trident/src/verify/smt/mod.rs
soft3/radio/iroh-blobs/examples/common/mod.rs
soft3/strata/nebu/rs/extension/mod.rs
neural/rs/darwin-sys/src/ffi/mod.rs
cyb/honeycrisp/acpu/src/sparse/mod.rs
soft3/glia/run/backend/wgpu/mod.rs
neural/rs/core/src/bounded/mod.rs
neural/eidos/rs/src/tactic_ext/mod.rs
neural/trident/src/cost/model/mod.rs
cyb/wysm/crates/wast/tests/mod.rs
soft3/radio/iroh-blobs/src/store/mod.rs
neural/trident/src/package/manifest/mod.rs
cyb/cyb/cyb-shell/src/agent/mod.rs
neural/trident/src/neural/training/mod.rs
neural/trident/src/verify/equiv/mod.rs
neural/trident/src/syntax/lexer/mod.rs
cyb/honeycrisp/acpu/src/numeric/mod.rs
soft3/radio/cyber-bao/src/io/mod.rs
neural/trident/src/ir/kir/mod.rs
cyb/honeycrisp/aruminium/src/render/mod.rs
neural/trident/src/neural/inference/mod.rs
cyb/honeycrisp/acpu/src/probe/mod.rs
neural/trident/src/api/tests/mod.rs
cyb/honeycrisp/acpu/src/gemm/mod.rs
soft3/nox/rs/jets/backends/mod.rs
neural/trident/src/lsp/semantic/mod.rs
neural/rs/macros/src/cell/mod.rs
neural/trident/src/config/scaffold/mod.rs
soft3/zheng/rs/src/sumcheck/mod.rs
cyb/evy/forks/bevy_ecs/src/entity/mod.rs
neural/trident/src/ir/tir/builder/mod.rs
cyb/evy/forks/bevy_ecs/src/system/mod.rs
cyb/evy/forks/bevy_sprite_render/src/render/mod.rs
soft3/strata/jali/wgsl/src/shaders/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/tonemapping/mod.rs
cyb/evy/forks/bevy_anti_alias/src/dlss/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/skybox/mod.rs
cyb/evy/forks/bevy_sprite_render/src/text2d/mod.rs
cyb/evy/forks/bevy_render/src/batching/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/experimental/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/oit/mod.rs
cyb/evy/forks/bevy_sprite_render/src/tilemap_chunk/mod.rs
cyb/evy/forks/bevy_pbr/src/atmosphere/mod.rs
cyb/evy/forks/bevy_post_process/src/motion_blur/mod.rs
cyb/wysm/crates/wasmi/src/store/mod.rs
cyb/evy/forks/bevy_render/src/render_graph/mod.rs
cyb/wysm/crates/wasmi/benches/bench/mod.rs
cyb/evy/forks/bevy_anti_alias/src/contrast_adaptive_sharpening/mod.rs
neural/trident/src/ir/tir/stack/mod.rs
cyb/evy/forks/bevy_render/src/texture/mod.rs
cyb/wysm/crates/c_api/src/types/mod.rs
soft3/strata/genies/wgsl/src/shaders/mod.rs
cyb/wysm/crates/core/src/memory/mod.rs
bootloader/go-cyber/mcp/rust/src/proto/mod.rs
cyb/evy/forks/bevy_ecs/src/bundle/mod.rs
cyb/evy/forks/bevy_mesh/src/primitives/mod.rs
cyb/evy/forks/bevy_ecs/src/schedule/mod.rs
cyb/wysm/crates/wasmi/src/module/mod.rs
cyb/evy/forks/bevy_sprite/src/texture_slice/mod.rs
cyb/evy/forks/bevy_ecs/src/observer/mod.rs
neural/trident/src/ir/tir/neural/mod.rs
cyb/evy/forks/bevy_render/src/view/mod.rs
neural/trident/src/ir/lir/lower/mod.rs
cyb/evy/forks/bevy_anti_alias/src/smaa/mod.rs
bootloader/go-cyber/mcp/rust/src/clients/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/fullscreen_vertex_shader/mod.rs
cyb/wysm/crates/wasmi/tests/integration/mod.rs
cyb/wysm/crates/ir/src/decode/mod.rs
cyb/wysm/crates/wasmi/src/memory/mod.rs
cyb/evy/crates/evy_prysm_core/src/layout/mod.rs
cyb/evy/forks/bevy_anti_alias/src/fxaa/mod.rs
cyb/evy/forks/bevy_pbr/src/prepass/mod.rs
cyb/evy/forks/bevy_render/src/render_resource/mod.rs
cyb/evy/forks/bevy_ecs/src/query/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/core_2d/mod.rs
cyb/wysm/crates/cli/src/commands/mod.rs
cyb/evy/forks/bevy_render/src/renderer/mod.rs
cyb/wysm/crates/collections/src/arena/mod.rs
cyb/evy/forks/bevy_post_process/src/effect_stack/mod.rs
cyb/evy/forks/bevy_ecs/src/change_detection/mod.rs
cyb/evy/forks/bevy_pbr/src/ssao/mod.rs
cyb/evy/forks/naga/src/keywords/mod.rs
cyb/evy/forks/naga/src/compact/mod.rs
neural/trident/src/ir/tir/lower/mod.rs
cyb/evy/forks/bevy_pbr/src/render/mod.rs
cyb/evy/forks/bevy_ecs/src/world/mod.rs
cyb/evy/forks/bevy_anti_alias/src/taa/mod.rs
cyb/evy/forks/bevy_ecs/src/reflect/mod.rs
soft3/strata/kuro/wgsl/src/shaders/mod.rs
cyb/evy/forks/bevy_ecs/src/error/mod.rs
neural/trident/src/ir/kir/lower/mod.rs
cyb/evy/forks/naga/src/proc/mod.rs
cyb/evy/forks/bevy_ecs/src/event/mod.rs
cyb/evy/forks/bevy_ecs/src/component/mod.rs
cyb/evy/forks/bevy_sprite_render/src/mesh2d/mod.rs
cyb/evy/forks/bevy_ecs/src/relationship/mod.rs
cyb/wysm/crates/wasmi/src/instance/mod.rs
cyb/evy/forks/bevy_pbr/src/ssr/mod.rs
bootloader/go-cyber/mcp/rust/src/tools/mod.rs
soft3/glia/run/backend/honeycrisp/kernels/mod.rs
cyb/evy/forks/naga/src/back/mod.rs
soft3/glia/run/backend/cpu/quant/mod.rs
cyb/wysm/crates/core/src/table/mod.rs
cyb/evy/forks/bevy_post_process/src/dof/mod.rs
cyb/evy/forks/bevy_pbr/src/light_probe/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/prepass/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/upscaling/mod.rs
cyb/wysm/crates/wasmi/src/table/mod.rs
cyb/evy/forks/bevy_post_process/src/bloom/mod.rs
cyb/evy/forks/bevy_pbr/src/lightmap/mod.rs
neural/trident/src/ir/tir/optimize/mod.rs
cyb/evy/forks/bevy_gizmos/src/primitives/mod.rs
cyb/evy/forks/bevy_post_process/src/auto_exposure/mod.rs
neural/trident/src/neural/data/tir_graph/mod.rs
cyb/evy/forks/bevy_render/src/experimental/mod.rs
cyb/wysm/crates/wasmi/src/engine/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/deferred/mod.rs
cyb/evy/forks/naga/src/arena/mod.rs
cyb/evy/forks/bevy_render/src/diagnostic/mod.rs
cyb/evy/forks/bevy_render/src/render_phase/mod.rs
cyb/evy/forks/bevy_transform/src/components/mod.rs
soft3/strata/trop/wgsl/src/shaders/mod.rs
soft3/glia/run/backend/wgpu/kernels/mod.rs
cyb/evy/forks/bevy_sprite_render/src/texture_slice/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/core_3d/mod.rs
cyb/evy/forks/bevy_render/src/mesh/mod.rs
neural/trident/src/ir/tree/lower/mod.rs
cyb/evy/forks/bevy_pbr/src/volumetric_fog/mod.rs
cyb/evy/forks/bevy_pbr/src/decal/mod.rs
cyb/wysm/crates/fuzz/src/oracle/mod.rs
cyb/evy/forks/bevy_ecs/src/message/mod.rs
cyb/evy/forks/naga/src/valid/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/blit/mod.rs
cyb/evy/forks/naga/src/front/mod.rs
cyb/wysm/crates/wasi/src/sync/mod.rs
cyb/evy/forks/bevy_pbr/src/meshlet/mod.rs
cyb/evy/forks/bevy_pbr/src/deferred/mod.rs
neural/trident/src/syntax/parser/tests/mod.rs
cyb/evy/forks/bevy_ecs/src/storage/mod.rs
cyb/evy/forks/bevy_tasks/src/iter/mod.rs
soft3/glia/run/arch/decoder/families/mod.rs
cyb/wysm/crates/wasmi/src/func/mod.rs
cyb/evy/forks/naga/src/common/mod.rs
cyb/evy/forks/naga/src/front/wgsl/mod.rs
cyb/evy/forks/naga/src/back/spv/mod.rs
cyb/evy/forks/naga/src/back/dot/mod.rs
cyb/wysm/crates/wasi/src/sync/snapshots/mod.rs
cyb/evy/forks/bevy_render/src/experimental/occlusion_culling/mod.rs
cyb/evy/forks/bevy_ecs/src/schedule/graph/mod.rs
cyb/wysm/crates/wasmi/src/engine/translator/mod.rs
cyb/wysm/crates/wasmi/src/module/parser/mod.rs
cyb/wysm/crates/wasmi/src/engine/limits/mod.rs
cyb/wysm/crates/wasmi/src/engine/executor/mod.rs
cyb/evy/forks/bevy_ecs/src/system/commands/mod.rs
cyb/evy/forks/naga/src/back/wgsl/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/oit/resolve/mod.rs
cyb/wysm/crates/wasmi/src/module/instantiate/mod.rs
cyb/evy/forks/bevy_core_pipeline/src/experimental/mip_generation/mod.rs
cyb/evy/forks/bevy_ecs/src/storage/table/mod.rs
bootloader/go-cyber/cw/packages/cyber-std/src/tokenfactory/mod.rs
cyb/evy/forks/bevy_render/src/view/visibility/mod.rs
cyb/evy/forks/bevy_ecs/src/schedule/executor/mod.rs
cyb/evy/forks/naga/src/front/spv/mod.rs
cyb/evy/forks/naga/src/back/msl/mod.rs
cyb/evy/forks/naga/src/front/glsl/mod.rs
cyb/evy/forks/bevy_ecs/src/world/entity_access/mod.rs
cyb/evy/forks/bevy_mesh/src/primitives/dim3/mod.rs
cyb/evy/forks/naga/src/back/glsl/mod.rs
cyb/evy/forks/naga/src/back/hlsl/mod.rs
struct Baz { m: mat3x2, } struct Baz { float2 m_0; float2 m_1; float2 m_2; }; float3x2 GetMatmOnBaz(Baz obj) { return float3x2(obj.m_0, obj.m_1, obj.m_2); }
cyb/wysm/crates/wasmi/src/engine/executor/handler/mod.rs
cyb/wysm/crates/wasmi/src/engine/translator/func/mod.rs
cyb/evy/forks/naga/src/front/wgsl/parse/mod.rs
cyb/evy/forks/naga/src/back/wgsl/polyfill/mod.rs
cyb/evy/forks/naga/src/front/wgsl/lower/mod.rs
cyb/wysm/crates/wasmi/src/engine/translator/func/simd/mod.rs
cyb/wysm/crates/wasmi/src/engine/translator/func/stack/mod.rs
cyb/wysm/crates/wasmi/src/engine/executor/handler/dispatch/mod.rs

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