//! Decal rendering.
//!
//! Decals are a material that render on top of the surface that they're placed above.
//! They can be used to render signs, paint, snow, impact craters, and other effects on top of surfaces.
// TODO: Once other decal types are added, write a paragraph comparing the different types in the module docs.
pub use *;
Homonyms
cyb/evy/forks/naga/src/back/hlsl/mod.rs
struct Baz { m: mat3x2, } struct Baz { float2 m_0; float2 m_1; float2 m_2; }; float3x2 GetMatmOnBaz(Baz obj) { return float3x2(obj.m_0, obj.m_1, obj.m_2); }