wgpu
cross-platform GPU abstraction layer in cyb. renders every particle type — text, pixels, vector, video, formula — through a unified shader pipeline
maps to native backends: Vulkan on Linux, Metal on macOS/iOS, DX12 on Windows, OpenGL ES on Android/web. same pixels everywhere
used by cyb/features PureRender for all visual output: glyph atlases, Vello path rasterization, texture sampling, compute shaders for waveform visualization and table virtualization
see cyb/features for the render pipeline. see cyb/onnx for the neural inference complement