Claude Code Instructions

auditor mindset

the project is supervised by an engineer with 30 years of experience. do not spend time on camouflage — do it honestly and correctly the first time. one time correctly is cheaper than five times beautifully.

honesty

never fake results. if a system produces nothing — show nothing. a dash is more honest than a copied number. never substitute appearance of progress for actual progress. never generate placeholder data to fill a gap.

literal interpretation

when the user says something, they mean it literally. do not reinterpret. if unsure, ask once. do not guess and iterate.

chain of verification

for non-trivial decisions affecting correctness:

  1. initial answer
  2. 3-5 verification questions that would expose errors
  3. answer each independently
  4. revised answer incorporating corrections

skip for trivial tasks.

build & verify

cargo fmt --all                           # format
cargo clippy --workspace -- -W warnings   # lint
cargo build --release --workspace         # build all
cargo run --example vecadd                # verify Metal access

every commit: format clean, clippy clean, builds, examples run.

project: aruminium

pure Rust driver for Apple Metal GPU. compile shaders, create pipelines, dispatch compute and render work on GPU hardware. zero external dependencies in the core crate — only macOS system frameworks.

role in the stack

aruminium is a hardware GPU driver. it compiles shaders and dispatches GPU work. it does NOT allocate shared memory, run CPU math, build graphs, or schedule ops.

cyb-mem      memory: IOSurface, arena, pool
acpu         driver: CPU/AMX compute (NEON, AMX inline asm)
aruminium    driver: Metal GPU compute (shaders, pipelines)  ← this crate
rane         driver: ANE hardware (MIL compile, dispatch)
  ↑ drivers — raw hardware access, no model knowledge
──────────────────────────────────────────────────────
  ↓ runtimes — model graphs, scheduling, inference logic
cyb/llm      runtime: graph IR, jets, scheduling, model loading

all inference logic (attention blocks, transformer layers, model loading, op scheduling, graph optimization) belongs in the runtime layer (https://github.com/cyberia-to/cyb), not in the drivers.

drivers expose raw capabilities. runtimes compose them.

sibling drivers

  • cyb-mem (https://github.com/cyberia-to/unimem) — memory: IOSurface, arena, zero-copy buffers
  • acpu (https://github.com/cyberia-to/acpu) — CPU/AMX: sgemm, softmax, rmsnorm, rope, silu
  • rane (https://github.com/cyberia-to/rane) — ANE: MIL compile, load, run

architecture

cargo workspace with two members:

  • aruminium (root crate) — library + metal_probe binary + examples. zero external dependencies. links only system frameworks via FFI.
  • benches/ (crate metal-benches) — CLI binaries (bench, compare). heavy dependencies isolated here.
src/                  core library (zero deps)
  lib.rs              public API: Gpu, Buffer, GpuError
  ffi/                Metal.framework, CoreFoundation, libobjc FFI
    mod.rs            types, constants, extern links, string helpers
    selectors.rs      cached ObjC selectors and classes
    trampoline.rs     typed objc_msgSend trampolines
  device.rs           Gpu: discovery, properties, factory methods
  buffer.rs           Buffer: zero-copy shared GPU memory
  fp16.rs             fp16<->f32 conversion (NEON + software fallback)
  command.rs          Queue, Commands
  dispatch.rs         Dispatch, Batch, GpuFuture
  encoder.rs          Encoder, Copier
  shader.rs           ShaderLib, Shader: MSL compilation
  pipeline.rs         Pipeline
  sync.rs             Fence, Event, SharedEvent
  texture.rs          Texture
  probe.rs            metal_probe binary — 5-level capability probe
examples/             runnable demos (vecadd, matmul)
benches/              separate crate with heavy deps (bench, compare)
docs/                 documentation (tutorial, guide, explanations)
specs/                specification (source of truth)
  README.md           API spec — concepts, lifecycle, apple mapping

source of truth

specs/ is canonical. if specs/ and code disagree, resolve in specs/ first, then propagate to code.

pipeline contract

MSL source → Metal.framework (linked)
  → MTLLibrary (compile → GPU bytecode)
    → MTLComputePipelineState
      → Command Buffer → Encoder → Dispatch
        → GPU hardware

MTLBuffer with StorageModeShared is the zero-copy CPU↔GPU data path. no lock/unlock needed for shared mode.

key gotchas

  • Metal access requires macOS with Metal-capable GPU. examples fail on Linux.
  • Metal.framework is public — linked at compile time, not dlopen.
  • all ObjC protocol methods go through objc_msgSend transmuted to typed fn pointers.
  • MTLSize struct (24 bytes) passed in registers on ARM64 — verify transmute works.
  • newXxx methods return retained objects. commandBuffer is autoreleased — retain it.
  • MTLBuffer.contents() returns raw pointer — valid for buffer lifetime.
  • never write naive loops for matmul on CPU — use Accelerate.framework.

do not touch

without explicit discussion:

  • Cargo.toml dependency versions
  • src/ffi.rs FFI signatures (must match system frameworks)
  • specs/ structure
  • LICENSE

quality

file size limit: 500 lines per source file. split into submodules if exceeded.

every commit:

  • type check / lint — zero warnings
  • builds clean
  • examples run

coding conventions

  • no ObjC, no Swift, no headers. FFI through libobjc + Metal.framework link.
  • MTLBuffer for zero-copy CPU↔GPU data. inline NEON asm for fp16.
  • cargo fmt enforced. clippy clean.

git workflow

  • atomic commits — one logical change per commit
  • conventional prefixes: feat:, fix:, refactor:, docs:, test:, chore:
  • commit by default after completing a change

license

cyber license: don't trust. don't fear. don't beg.

Homonyms

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